Really fast update concerning my scene, I'm adding some of the extra assets that will make the environment more believable, I got a little bit sidetracked by scripting the Pacman kismet game but this will get back in track soon enough.
I might have to tone down the volume fog a little bit. Some of the opacity on the glass isn't working properly but I believe that's an issue with the blend translucent mode so I might have to make that a submaterial.
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