Monday, November 11, 2013

Senior Project II - Week 7 - 2

After last class' critique I thought it would be a wise move to invest some time researching on hand drawn textures, I found an excellent tutorial for metal so I gave it a try, and these are the results. The material features a detail map and a proper specular map, some research was necessary to find out that textures require certain adjustments to achieve the same specularity as the one in Max's viewport (Most of these are related to the specpower node).

The texture is a modular material that's used in various assets through the environment, the  ladders, a new piece of railing. Textures and shaders are being adjusted, lighting is close to final. The next update will feature a more complete view of the environment.


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