Tuesday, December 10, 2013

WireMaker Script

For my Python scripting class, I decided to make a tool that would help with the workflow of creating certain elements that tend to cause artists a lot of trouble, wires, cables, tentacles, you name it.

What this script basically does is to create a curve with locators, after this, the user can move around the locators and shape the curve to his needs. After he's done he can press the render wire button, this rebuilds the curve to smooth it and extrudes a shape with construction history.

Finally, the user can tweak around the radius, twist and tapering of the wire, when he's done the tool clears the extruded shape along with the curve to end up with a nice and clean scene.

There's still some minor issues or tweaks I'd like to implement, but as of now the tool is fully functional.
Big props to my instructor Jason Parks for all the assistance.







Download the script here
Hopefully some people will find it useful, again, this was my first try at Python so it's not perfect by any means, anyone is free to modify and improve it (And if you do that, by all means let me know!)

UDK Pacman 1.5

I'm not really a coder/scripter nor I think I excel at it, but I had fun working in this project and I learned a couple of things that will be useful for future projects.

The game was updated taking advantage of unrealscript, the pellets are their own pickup now, they also trigger their own sound and have a set variable where it detects the amount of pellets at the start of the level and as soon as it reaches zero it clears the level. Some minor matinee and kismet workarounds were used for the messages and HUD since I didn't have nearly enough time to learn actionscript and scaleform. Finally some minor game balance tweaks were adjusted to make the game a bit easier (The mobile pawn now is 1.5 times faster)
Huge thanks to my Intermediate scripting instructor Jon Rick for all the help and assistance he provided.


Senior Project II - Final

Some extra adjustments here and there, small decal tweaks, I replaced the glass on the chambers with a more believable glass (Same for the smashed glass, I added some extra lights and other elements to fill some of the empty space.

At this point I think I might be done with this piece, I'd like to move on to something else but this was definitely a learning experience that will definitely help my future projects improve a lot.

Monday, December 9, 2013

Senior Project II - Week 11

Here's an updated scene with even more adjustments concerning lighting, some post processing effects and textures/materials. At this point I'm not sure if I'll be able to make any other adjustments to my scene, but we'll see, there's still one or two things I'd like to add/adjust.
*Edit: I made some minor adjustments with decals and added some other stuff, nothing worth a new post though.





Sunday, December 1, 2013

Senior Project II - Week 10

Some more adjustments and refinements of static meshes and their respective textures, an updated generator core and proper light sources with their respective point light.







*I updated the scene again in this post, there's only minor changes that aren't really worthy of me making an extra entry to the blog though.

Tuesday, November 26, 2013

Senior Project II - Week 9

Some more substantial updates to make the environment feel more believable, cables and wires, pipes, decals, the generator is more complete, more textures baked down from a hi-poly, greeble, supports.

The next update will probably cover some adjustments to the assets in the back portion of the environment, I'll work on some more decals, some lighting adjustments and general refinements.

Tuesday, November 19, 2013

Senior Project II - Week 8 - 2

Quick update, some more light adjustments (I tried to have some kind of "marquee" with my lights), started working on the generator, and refined more meshes and textures.