Wednesday, August 14, 2013

Prototyping

These assets are part of the Sony Online Entertainment Mentorship program and were modeled and textured for Team Poly.

A couple of things I learned while working with the team was to work within short deadline allocations.
It was also a learning experience to implement Misty Michelle and Joe Shoopack’s (SOE, FreeRealms Art direction) critiques. That helped me a lot to understand the work flow in a professional environment and to follow a game’s preset art direction.
 

 
 


 

 
 

 

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